ESPORTS AND GAMING
THE NEW FRONTIER


The gaming community is a very special one, and a big one, totaling 2.4 billion people worldwide. Both separate from mainstream yet connected, this demographic is having a moment, and it’s growing due to social distancing.

This report covers elements of the online gaming world that can be used to elevate non-gaming meetings and conferences, but also how non-gaming brands can consider partnering with gaming brands.
 

View the Report